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Staff Enterprise User Experience Designer - Supply Chain

Home Depot


Location:
Atlanta, GA
Date:
11/17/2017
2017-11-172017-12-16
Job Code:
111156
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Job Details

STAFF USER EXPERIENCE DESIGNER - Atlanta GA 30308 Skip Navigation
Job Details

Staff Enterprise User Experience Designer - Supply Chain (111156)

GA - Atlanta

  • Date Posted: Oct 10, 2017
  • Company: The Home Depot
  • Travel: 0-10%
  • Functional Area: Information Technology
  • Position Type: Full-Time
  • Relocation Provided: No




Position Description:
POSITION PURPOSE
The Staff Enterprise User Experience Designer is responsible for designing intuitive, quality products through collaboration with end users and modern software development teams. The Staff Enterprise User Experience Designer will act as a mentor and peer leader to other Enterprise User Experience Designers to help them grow and develop. The Staff Enterprise User Experience Designer will collaborate with the Enterprise User Experience Designers to ensure a logical flow of the product.

MAJOR TASKS, RESPONSIBILITES AND KEY ACCOUNTABILITIES
50% - Strategy & Planning:Communicates with key user and operational groups to understand business needs
Elicits ideas and assists team members with gaining shared understanding, and aligns the product team and stakeholders
Presents design concepts, user needs, and design rationale to multidisciplinary teams, as well as to key stakeholders and business partners
Guides more junior team members in strategy and alignment tasks

50% - Delivery & Execution:
Analyzes user experience data and provides recommendations to address business needs
Collaborates and pairs with other product team members (UX, engineering, and product management) to design solutions
Creates designs such that information is easy to find, consume, and understand
Communicates ideas and designs to end users and product team members
Guides more junior team members in analysis and execution tasks
Leads learning activities around modern software design and development core practices (communities of practice)

NATURE AND SCOPE
Typically reports to the Enterprise User Experience Manager or Sr. Manager.

ENVIRONMENTAL JOB REQUIREMENTS
Environment:
Located in a comfortable indoor area. Conditions could produce mild discomfort on occasion.

Travel:
Typically requires overnight travel less than 10% of the time.


ESSENTIAL SKILLS:
MINIMUM QUALIFICATIONS
Must be eighteen years of age or older.
Must be legally permitted to work in the United States.

Additional Minimum Qualifications:
Must be legally permitted to work in the United States

Education Required:
The knowledge, skills and abilities typically acquired through the completion of a bachelor's degree program or equivalent degree in a field of study related to the job.

Years of Relevant Work Experience: 7 years

Physical Requirements:
Most of the time is spent sitting in a comfortable position and there is frequent opportunity to move about. On rare occasions there may be a need to move or lift light articles.

Preferred Qualifications:
7-9 years of relevant work experience
Proficiency in one or more of the following disciplines: user research, interaction design, information architecture, visual design; exposure to and interest in growing in the others
Proficiency in translating user needs into visual assets
Proficiency in analyzing both quantitative and qualitative data and presenting findings and recommendations
Proficiency in rapid prototyping and visualization
Proficiency in leveraging research and usability strategy deliverables such as discovery findings, mental models, scenarios, user journey maps, personas, debrief documentation, screeners, testing plans, task lists, low and high fidelity prototypes, annotated wireframes, and/or clickable prototypes
Proficiency in leveraging approaches to translating findings into tangible designs such as heuristic reviews, usability testing, competitive product analysis, web metrics data, field research, quantitative surveys, user interviews, and persona development
Proficiency in rapid prototyping and visualization tools such as Axure, iRise, Balsamiq, Omnigraffle, Visio, Adobe CC, and UXPin
Proficiency in visual software tools such as Adobe illustrator, Photoshop, and Fireworks
Proficiency in using, and experience in generating style guides, iconography, and/or typography
Experience guiding more junior team members through User Experience fundamentals in a professional setting
Proficiency in working as part of a collaborative, cross-functional, modern software design and development team

Knowledge, Skills, Abilities and Competencies:
Balances Stakeholders: Anticipating and balancing the needs of multiple stakeholders. 
Business Insight: Applying knowledge of business and the marketplace to advance the organizations goals. 
Collaborates: Building partnerships and working collaboratively with others to meet shared objectives. 
Communicates Effectively: Developing and delivering multi-mode communications that convey a clear understanding of the unique needs of different audiences. 
Customer Focus: Building strong customer relationships and delivering customer-centric solutions. 
Interpersonal Savvy: Relating openly and comfortably with diverse groups of people. 
Manages Complexity: Making sense of complex, high quantity, and sometimes contradictory information to effectively solve problems. 
Optimizes Work Processes: Knowing the most effective and efficient processes to get things done, with a focus on continuous improvement. 
Self-Development: Actively seeking new ways to grow and be challenged using both formal and informal development channels. 
Situational Adaptability: Adapting approach and demeanor in real time to match the shifting demands of different situations.


We are an Equal Opportunity Employer and do not discriminate against any employee or applicant for employment because of race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class.

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